Tuesday, 3 July 2012


Useful Recipes To Taste Android Flavor


Steps to follow:


1. For Cooking Android for 1st Time refer this link and follow directions as given: http://developer.android.com/sdk/index.html

2. Once finishing with cooking with above Step then follow this link to taste you cooked item and follow 
directions as given: http://developer.android.com/training/index.html


Happy Cooking with android flavor....Thanks for Google for supplying user frndndly links with ease english... Cheerrss...:) 

Monday, 2 July 2012

Text To Speech (TTS) using Android Application...!!

One of the many features that Android provides out of the box is the one of “speech synthesis”. This is also known as “Text-To-Speech” (TTS) and is mainly the capability of the device to “speak” text of different languages. This feature was introduced in version 1.6 of the Android platform and you can find an introductory article at the official Android-Developers blog.

In this tutorial I am going to show you how to quickly introduce TTS capabilities into your application. 

Let's get started by creating a new Eclipse project under the name “AndroidTextToSpeechProject” as shown in the following image:



Note that Android 1.6 was used as the build target and that for the minimum SDK version I used the value 4, since this functionality is not provided by the previous versions.

The first step to use the TTS API is to check if it is actually supported by the device. For that purpose there is a special action named ACTION_CHECK_TTS_DATA which is included in the TextToSpeech.Engine. As the Javadoc states, this is used by an Intent to “verify the proper installation and availability of the resource files on the system”. In case the resourses are not available, another action named ACTION_INSTALL_TTS_DATA is used in order to trigger their installation. Note that the SDK's emulator supports TTS with no configuration needed.

Before using the TTS engine, we have to be sure that it has properly been initialized. In order to get informed on whether this has happened, we can implement an interface called OnInitListener. The method onInit will be invoked when the engine initialization has completed with the accompanying status.

After initialization, we can use the TextToSpeech class to make the device speak. The relevant method is named speak, where the text, the queue mode and some additional parameters can be passed. It is important to describe queue mode. It is the queuing strategy to be used by the TTS engine, i.e. what to do when a new text has been queued to the engine. There are two options:
  • QUEUE_ADD: the new entry is added at the end of the playback queue
  • QUEUE_FLUSH: all entries in the playback queue (media to be played and text to be synthesized) are dropped and replaced by the new entry

All the above are translated to the code provided below:


package com.yogi.android.tts;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.speech.tts.TextToSpeech;
import android.speech.tts.TextToSpeech.OnInitListener;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;

public class TtsActivity extends Activity implements OnInitListener {
    
    private int MY_DATA_CHECK_CODE = 0;
    
    private TextToSpeech tts;
    
    private EditText inputText;
    private Button speakButton;
    
 @Override
 public void onCreate(Bundle savedInstanceState) {
    
  super.onCreate(savedInstanceState);
  setContentView(R.layout.main);
  
  inputText = (EditText) findViewById(R.id.input_text);
  speakButton = (Button) findViewById(R.id.speak_button);
  
  speakButton.setOnClickListener(new OnClickListener() {            
   @Override
   public void onClick(View v) {
       String text = inputText.getText().toString();
       if (text!=null && text.length()>0) {
    Toast.makeText(TtsActivity.this, "Saying: " + text, Toast.LENGTH_LONG).show();
    tts.speak(text, TextToSpeech.QUEUE_ADD, null);
       }
   }
      });
  
  Intent checkIntent = new Intent();
      checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
      startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
        
    }
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (requestCode == MY_DATA_CHECK_CODE) {
            if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
                // success, create the TTS instance
                tts = new TextToSpeech(this, this);
            } 
            else {
                // missing data, install it
                Intent installIntent = new Intent();
                installIntent.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
                startActivity(installIntent);
            }
        }

    }

    @Override
    public void onInit(int status) {        
        if (status == TextToSpeech.SUCCESS) {
            Toast.makeText(TtsActivity.this, 
                    "Text-To-Speech engine is initialized", Toast.LENGTH_LONG).show();
        }
        else if (status == TextToSpeech.ERROR) {
            Toast.makeText(TtsActivity.this, 
                    "Error occurred while initializing Text-To-Speech engine", Toast.LENGTH_LONG).show();
        }
    }
    
}


The engine support is checked in the onActivityResult method. If there is support for TTS, we initialize the engine, else a new Intent is launched in order to trigger the relevant installation. After initialization, we used a Toast in order to notify the user about the operation status. Finally, we use a text field where the text is provided by the user and a button which feeds the engine with the provided text.

In order to run the project, an appropriate emulator device is needed. If you have none available, use the following configuration in the AVD manager (note that “Android 1.6 – API Level 4” or higher is needed):



Provide the text you wish to hear into the text field, hit the button and listen to emulator speak to you!





Happy Coding Guys....Cheeerrss.... :)

Thursday, 10 May 2012


How to force stop android application ?

This finishes my application. But if I go to
'Settings -> Applications -> Manage applications -> , I can see the 'Force Stop' button is enabled (This means my application was not stopped completely ?). 
How can I finish my android application completely and makes 'Force Stop' button disabled in the 'Settings' ? From my limited experience, only when an 'Exception' (ex. Nullpointerexception) occurs in the application and it stops abnormally, my application looks like finished completely and the 'Force Stop' button looks disabled.


I would like to force close my Android applicationwhen i click close button/This is my code.
protected void onCreate(Bundle savedinstanceState){

 setContentView(R.layout.main);


closeButton =(Button)findViewById(R.id.closebtn);


closeButton.setOnClickListener(new OnClickListener(){


@Override

public void onClick(View v){
    finish();                   //for stopping particular Current Activity.
}});


@Override

protected void onDestroy(){
     super.onDestroy();

//This line is added to kill whole application forcefully or Forcefully stop.      android.os.Process.killProcess(android.os.Process.myPid());  


}}